Saturday, February 18, 2012
Saturday Horror Short #3
Welcome to another installment of Saturday Horror Shorts! This week's showing is an interesting little tale about why it's not very nice to steal from the dead. In a classy, black and white setting, Ring Wraith follows the story of a mortician who takes home one little thing, and quickly comes to regret it. Get your snacks, dim the lights, and enjoy!
Friday, February 17, 2012
Vampire the Masquerade: Bloodlines (2004)
You're out partying at a club one night, and a stranger catches your eye. He (or she) is impossibly beautiful, or maybe that's just how you're perceiving them. Either way, this person sweeps you off your feet with just a few words, and before you know it you're back at their place. One thing leads to another, and they say they want to show you something. This is about to get kinky, right? Sort of - suddenly you're waking up from a blackout, your neck hurts, and people are barging in through the door. They drive a sharpened piece of wood through the chest of the person who brought you home, and through your chest as well, and it's lights out all over again.
This is the opening sequence for Vampire the Masquerade: Bloodlines, based off of the pencil and paper game Vampire the Masquerade by White Wolf. VTM is one aspect of World of Darkness, which encompasses mages, werewolves, fae, Frankenstein-esque creatures, ghosts, and who knows what else. It's a vivid, rich world that draws from mythologies all over the globe. This is especially evident in VTMB: in the game, the player can choose to enter into one of seven clans, each representing a stereotype in vampiric fiction. The most easily identifiable is clan Nosferatu, who shares a similar physical appearance to the character played by Max Schreck. The Ventrue are posh, upper class monsters, while their cousins the Malkavians each suffer from acute insanity. Gangrel hold the power to shift into different animals, while Brujah are anger-driven killers. Tremere are blood mages, and the last are the Toreador, who have a deepseated passion for art and all other things created by humanity. Each clan offers a variety of different ways to play the game: the Nosferatu require you to be incredibly stealthy, Toreadors are lovers rather than fighters, and getting people to understand Malkavians is a job in itself. But all of this makes the replay value of the game extremely high.
Wednesday, February 15, 2012
Sandman Slim, Richard Kadrey (2009)
There are all sorts
of boogie monsters - ones for children, ones for adults. But what about a
boogie man for the monsters themselves? Enter James Stark, aka Sandman Slim.
After spending eleven years in Hell, he's back topside, walking the streets of
Los Angeles in order to enact revenge on the man who both sent him to Hell and
orchestrated the death of the only woman he ever loved. In a sea of
wise-cracking, magic-wielding male anti-heroes, Stark attempts to stand out by
using a brash attitude and blatant violence that usually borders on sucidially
idiotic.
Richard Kadrey's book
is like most first person point of view stories around a central 'badass'
character - more than likely a self insert of the author themselves. Stark here
reminded me of a less charming John Constantine, a less funny Harry Dresden. There
are so many other types of these heroes that Kadrey doesn't do much to set his
character apart. Sure, Stark was involved in a group of magic-wielding,
power-hungry people, and of course, within that group he was technically the
best. But his own youth and idiocy is what allowed the leader of the group to
eventually trap him in hell. The one thing that Stark has going for him (in
terms of survival within the story) is his absolute brutality, along with the
ability to take a lot of punishment. This man is a killer - during his time in
hell, he was sent to something similar to a gladiatorial ring, in order to
amuse the deviants of Lucifer's kingdom. Stark was eventually sold into the
service of one of Lucifer's higher generals, and used as something of a hit man
in order to kill the general's enemies. Once topside, Stark uses these
questionable talents in order to enact revenge on the people who sent him to
Hell in the first place.
Sandman Slim starts
off right when Stark gets back from Hell, stepping back onto the mortal coil
through a graveyard. When I first opened the book, I have to admit that I
thought I had missed a book in the series - it truly felt like the reader was
missing pertinent information that the author was referring to, as though there
had been another volume. But the details are slowly colored in, somewhat
sparsely, throughout the telling of the story. One thing that miffed me was
that we get to see so little of the cult that Stark was originally involved in.
The two main baddies remain out of the picture for the majority of the book as
Stark chases after them (with the exception of one scene where Stark ends up
barreling into a busy street in the middle of the day, causing a huge number of
accidents and explosions that have to be written off as movie stunts gone
wrong), but the moment the other characters are introduced, you see them for a
handful of pages before they're written off entirely.
For example, the
women in this book make token appearances, and with the exception of Candy,
they are all the stereotypical damsel in distress, frigid bitch, or prize at
the bottom of the box tropes. If you think about it, the book is all one big
allegory for Los Angeles, what with its attempted veneer of class that hides a
world of intense violence, both physical and mental; a place that judges people
by their looks (especially women) rather than their skills. Stark tracks down
one of the women from the cult, essentially a witch who uses her powers to
maintain a jailbait look; she's in her sanctuary at the time, but later
arranges to meet Stark at a local taco joint. She never shows, and from there
it's assumed that she's dead. The other woman from the cult, the frigid bitch
trope, is seen for all of five seconds when Stark finds her accidentally while
doing another mission, and then is never heard from again.
In the vein of loose
ends, it's never explicitly explained what Sandman Slim even means. Stark
simply learns, one day, that the denizens of Hell started calling him that, when
he was elevated to assassin while working for the general. It sounds like
something cool the author came up with and slapped on at the last minute - for
some reason needing an alternate name for his character when James Stark wasn't
cutting it.
There is one new, novel idea - Stark has a key that allows him entrance into the Room of 13 Doors. Each door can get him into various places in the world, including Heaven and Hell. It's through this key and room that Stark is able to reach his victims, and how he was able to gain such a reputation in Hell: and it eventually brings him to the book's antagonist, who is hiding in an alternate dimension entirely.
All in all, Sandman
Slim is a quick, somewhat amusing read, but does little to do anything new with
the genre it's entered into. With giants like John Constantine and Harry
Dresden, it's definitely hard to do something that is new and helps your
character keep up with bigger names. Of course, the one thing about these sorts
of characters is the fact that they will grow throughout the series - in the
beginning, few characters are outrightly likeable because they haven't had time
to develop, to change, to really find their footing. Maybe this will happen for
Sandman Slim: perhaps given time, he'll become a more robust character that
finds his niche, rather than just looking like a gorilla-esque copycat.
Monday, February 13, 2012
Remakes Are Not The Monster Under The Bed
| Art by Joshua Hoffine. |
Saturday, February 11, 2012
Saturday Horror Shorts #2
Welcome to the second installment of Saturday Horror Shorts! I hope you all enjoyed last week's video, Ask a Mortician; this week, I've got a short film for you, titled Still Life. Today we do all kinds of things to keep ourselves motivated, keep ourselves moving - coffee, pills, whatever it takes. But when does it go too far? The film has an ending that you definitely won't see coming. Get some snacks, dim the lights, and enjoy the film!
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